Ported Project to Unity URP


Ported Over To Unity URP

I ported the project over to Universal Render Pipeline since I figured that would be easier to manage as a small developer

Minor Bug Fixes

  • Fixed the issue where player rotation would snap to the axis
  • Reverted the update to use the normal Update() method instead of FixedUpdate method

To Do

  • Add animations
  • Fix the problem where the player floats for a brief moment when bumping into a ceiling

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